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Kakuro(Evil) https://gridpuzzle.com/kakuro/4kq6p

Latest score list for #4kq6p

an
anonymous a second ago
19'48''
an
anonymous 6 minutes ago
7'11''
fr
freelance 16 minutes ago
13'26''
gu
guest 58 minutes ago
12'3''
Re
Rehab 40 minutes ago
13'23''
Co
Conference 53 minutes ago
9'32''
re
restoration an hour ago
18'54''
gu
guest an hour ago
15'25''
Au
Automotive 42 minutes ago
12'16''
pr
premium 36 minutes ago
18'28''

Latest score list for Kakuro

Wi
William solved puzzle No#exky7;
19'8''
gu
guest solved puzzle No#7kwjk;
6'34''
ph
photography solved puzzle No#2k025;
3'30''
wa
warranty solved puzzle No#yy81p;
11'47''
Ur
Urgent solved puzzle No#2k025;
11'31''
Re
Rehab solved puzzle No#7kwjk;
12'11''
re
realtor solved puzzle No#1g6dk;
18'34''
gu
guest solved puzzle No#yypvn;
7'57''
sh
shopping solved puzzle No#d0z97;
10'29''
gu
guest solved puzzle No#9nrwr;
5'57''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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