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Kakuro(Hard) https://gridpuzzle.com/kakuro/64qmq

Latest score list for #64qmq

an
anonymous a second ago
14'6''
my
myloancare 14 minutes ago
16'38''
an
anonymous 27 minutes ago
14'12''
El
Electricity 26 minutes ago
4'18''
an
anonymous 28 minutes ago
16'8''
se
settlements 51 minutes ago
16'56''
Au
Automotive 49 minutes ago
18'31''
gu
guest 29 minutes ago
5'31''
gu
guest 2 hours ago
5'42''
an
anonymous 2 hours ago
5'33''

Latest score list for Kakuro

Ja
James solved puzzle No#19nw0;
10'44''
ma
masters solved puzzle No#erm1n;
10'33''
be
beauty solved puzzle No#09x92;
11'35''
Re
Rehab solved puzzle No#82g8e;
18'14''
gu
guest solved puzzle No#erdq7;
7'42''
Is
Isabella solved puzzle No#752jk;
12'53''
Do
Donate solved puzzle No#9q05q;
9'39''
Pa
Paintless solved puzzle No#zywmv;
4'7''
Ho
Hosting solved puzzle No#qnwz2;
8'18''
gu
guest solved puzzle No#erm1n;
17'55''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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