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Kakuro(Evil) https://gridpuzzle.com/kakuro/65mdn

Latest score list for #65mdn

an
anonymous há um segundo
16'16''
an
anonymous 3 minutos atrás
8'49''
an
anonymous 22 minutos atrás
19'33''
gu
guest 24 minutos atrás
10'34''
Wo
Workers há uma hora
13'26''
an
anonymous 53 minutos atrás
17'33''
cr
crackstreams há uma hora
14'8''
Ja
Jacob 2 horas atrás
10'16''
la
lawyer 2 horas atrás
15'4''
Pa
Paintless 2 horas atrás
4'39''

Latest score list for Kakuro

an
anonymous solved puzzle No#k88n2;
5'16''
an
anonymous solved puzzle No#165k6;
8'7''
gu
guest solved puzzle No#mjwgg;
4'27''
te
teriyaki solved puzzle No#rm46j;
4'48''
Pr
Prestashop solved puzzle No#k88n2;
10'50''
an
anonymous solved puzzle No#299n9;
5'9''
be
betmgm solved puzzle No#165k6;
8'31''
mo
mortgage solved puzzle No#6nkw5;
6'52''
Ha
Hail car solved puzzle No#5kknd;
15'18''
So
Sophia solved puzzle No#6m5jq;
4'11''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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