15
22
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36
14
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9
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22
34
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7
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11
7
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21
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8
9
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Kakuro(Easy) https://gridpuzzle.com/kakuro/6d8mq

Latest score list for #6d8mq

ph
photography il y a une seconde
3'59''
gu
guest il y a 12 minutes
9'20''
an
anonymous il y a 7 minutes
12'35''
de
degree il y a 38 minutes
11'39''
Pr
Prestashop il y a 44 minutes
19'55''
fi
finance il y a une heure
13'15''
fr
freelance il y a 39 minutes
10'1''
an
anonymous il y a une heure
10'59''
mo
motivation il y a une heure
6'58''
Mi
Mia il y a une heure
13'41''

Latest score list for Kakuro

in
injury solved puzzle No#we9py;
8'31''
gu
guest solved puzzle No#xg61d;
19'27''
El
Electricity solved puzzle No#we02q;
12'11''
gu
guest solved puzzle No#vr2dk;
18'46''
pr
premium solved puzzle No#gexp1;
3'30''
gu
guest solved puzzle No#mj19q;
13'43''
an
anonymous solved puzzle No#pw580;
4'42''
gu
guest solved puzzle No#we9py;
7'56''
an
anonymous solved puzzle No#we41k;
6'29''
In
Investing solved puzzle No#we9py;
11'40''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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