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29
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Kakuro(Evil) https://gridpuzzle.com/kakuro/6w24j

Latest score list for #6w24j

gu
guest a second ago
6'49''
gu
guest 9 minutes ago
7'10''
Wo
Workers 9 minutes ago
18'32''
Co
Conference 44 minutes ago
14'23''
an
anonymous 55 minutes ago
10'11''
Do
Donate an hour ago
12'44''
ch
chocolate an hour ago
16'4''
an
anonymous an hour ago
15'39''
fa
family an hour ago
16'43''
an
anonymous an hour ago
4'40''

Latest score list for Kakuro

an
anonymous solved puzzle No#6d1kn;
4'16''
gu
guest solved puzzle No#5999w;
12'30''
fi
fishing solved puzzle No#wpwdk;
5'12''
Is
Isabella solved puzzle No#jprne;
3'58''
Re
Recovery solved puzzle No#1yzv9;
11'17''
an
anonymous solved puzzle No#zp66n;
13'31''
an
anonymous solved puzzle No#6d1kn;
6'5''
an
anonymous solved puzzle No#jprne;
17'40''
gu
guest solved puzzle No#ddv7p;
16'13''
gu
guest solved puzzle No#5999w;
14'52''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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