13
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27
11
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44
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28
21
7
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6
28
13
16
7
14
1
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6
7
8
9
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~
123
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Kakuro(Evil) https://gridpuzzle.com/kakuro/6yqnq

Latest score list for #6yqnq

Co
Conference a second ago
15'58''
an
anonymous 3 minutes ago
9'42''
gu
guest 35 minutes ago
9'35''
Mi
Mia 57 minutes ago
18'9''
Wo
Workers an hour ago
19'18''
gu
guest 59 minutes ago
10'0''
gu
guest 45 minutes ago
8'49''
an
anonymous an hour ago
18'8''
se
sell cash an hour ago
6'4''
mo
mortgage an hour ago
13'31''

Latest score list for Kakuro

ov
overtons solved puzzle No#v41g9;
9'21''
sp
specialist solved puzzle No#e5n04;
6'59''
in
insurance solved puzzle No#dwxe7;
8'2''
gu
guest solved puzzle No#77qp9;
7'50''
an
anonymous solved puzzle No#15g0r;
7'37''
an
anonymous solved puzzle No#l0ewo;
15'0''
Pa
Paintless solved puzzle No#159x0;
10'14''
mo
mortgage solved puzzle No#jg4m1;
13'37''
ma
majority solved puzzle No#dwxe7;
15'17''
Tr
Treatment solved puzzle No#159x0;
7'21''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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