33
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31
9
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1
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7
8
9
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~
123
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Kakuro(Medium) https://gridpuzzle.com/kakuro/7j58j

Latest score list for #7j58j

se
sell cash il y a une seconde
19'34''
fr
freelance il y a 18 minutes
16'33''
an
anonymous il y a 36 minutes
14'52''
Wi
William il y a 24 minutes
14'40''
Wo
Workers il y a 38 minutes
6'34''
ma
masters il y a une heure
19'48''
At
Attorney il y a 42 minutes
12'41''
gu
guest il y a une heure
15'48''
Ja
Jacob il y a une heure
13'15''
be
betting il y a 2 heures
8'50''

Latest score list for Kakuro

an
anonymous solved puzzle No#k9kpq;
14'38''
an
anonymous solved puzzle No#nwwx5;
18'2''
gu
guest solved puzzle No#exn2k;
15'43''
El
Elijah solved puzzle No#k9wy1;
19'27''
sp
specialist solved puzzle No#01p0r;
17'7''
se
semrush solved puzzle No#7nn0j;
6'28''
re
repair solved puzzle No#qzw22;
18'2''
re
relief solved puzzle No#9g17q;
14'19''
pr
programs solved puzzle No#jpd55;
8'46''
an
anonymous solved puzzle No#qyewq;
6'4''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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