37
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25
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41
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29
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28
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9
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22
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9
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24
9
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9
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Kakuro(Evil) https://gridpuzzle.com/kakuro/qzw22

Latest score list for #qzw22

an
anonymous för en sekund sedan
9'32''
an
anonymous 19 minuter sedan
12'51''
sp
specialist 22 minuter sedan
7'38''
ma
make money 51 minuter sedan
18'54''
yo
youtube 50 minuter sedan
9'19''
se
settlements för en timme sedan
4'43''
Ga
Gas för en timme sedan
8'22''
re
recovery för en timme sedan
8'50''
gu
guest 35 minuter sedan
18'27''
Mi
Mia 2 timmar sedan
3'54''

Latest score list for Kakuro

Ho
Hosting solved puzzle No#odey7;
13'20''
gu
guest solved puzzle No#o69pr;
12'54''
gu
guest solved puzzle No#l47q8;
16'34''
ma
majority solved puzzle No#3w1d2;
19'49''
gu
guest solved puzzle No#lp0qr;
11'39''
la
lawyer solved puzzle No#3w1d2;
15'5''
ma
make money solved puzzle No#l24d8;
18'40''
fa
farmstand solved puzzle No#okep4;
12'24''
pr
premium solved puzzle No#o69pr;
14'51''
an
anonymous solved puzzle No#lr224;
13'29''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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