14
30
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32
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17
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22
16
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41
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29
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8
28
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35
15
11
8
4
39
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8
8
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33
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11
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9
26
10
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1
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8
9
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Kakuro(Evil) https://gridpuzzle.com/kakuro/9g17q

Latest score list for #9g17q

ma
masters a second ago
19'57''
an
anonymous 9 minutes ago
12'47''
ch
chocolate 26 minutes ago
4'32''
an
anonymous 28 minutes ago
19'48''
gu
guest an hour ago
10'39''
gu
guest an hour ago
11'38''
pr
programs 30 minutes ago
10'55''
wa
warranty an hour ago
5'36''
gu
guest an hour ago
12'16''
Mi
Mia 55 minutes ago
8'49''

Latest score list for Kakuro

pr
premium solved puzzle No#x9dyd;
5'1''
te
teriyaki solved puzzle No#wyxp0;
13'7''
se
sell cash solved puzzle No#2yg5y;
4'23''
gu
guest solved puzzle No#x94r8;
17'34''
an
anonymous solved puzzle No#m8v4q;
15'58''
gu
guest solved puzzle No#vn9d9;
13'43''
gu
guest solved puzzle No#vn71k;
17'18''
gu
guest solved puzzle No#m8v4q;
9'53''
pe
petrol solved puzzle No#en0nn;
13'25''
wo
workforce solved puzzle No#vn71k;
10'23''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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