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17
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9
20
28
12
24
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8
9
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~
123
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Kakuro(Evil) https://gridpuzzle.com/kakuro/8v2mx

Latest score list for #8v2mx

Lo
Logan a second ago
4'13''
gu
guest 12 minutes ago
5'35''
la
lawyer 8 minutes ago
8'42''
Bi
Bitcoin 58 minutes ago
13'17''
so
social 47 minutes ago
7'21''
se
settlements an hour ago
8'35''
ch
chocolate an hour ago
14'47''
te
teriyaki an hour ago
8'50''
an
anonymous 58 minutes ago
8'17''
da
damage 53 minutes ago
12'48''

Latest score list for Kakuro

Fi
Fitness solved puzzle No#v02j4;
13'53''
be
betting solved puzzle No#qmx5e;
9'59''
sa
sandwich solved puzzle No#dpm50;
16'13''
fi
finance solved puzzle No#9e4yq;
8'33''
Ja
Jacob solved puzzle No#k8182;
18'48''
ph
photography solved puzzle No#1662k;
13'19''
Tr
Trading solved puzzle No#9e57x;
8'20''
El
Elijah solved puzzle No#mjj4r;
5'28''
In
Internet solved puzzle No#yvewk;
5'3''
an
anonymous solved puzzle No#k8182;
11'11''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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