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Kakuro(Evil) https://gridpuzzle.com/kakuro/9g6gr

Latest score list for #9g6gr

de
degree před sekundou
15'45''
an
anonymous 12 minutami před
15'24''
gu
guest 19 minutami před
16'24''
Lo
Loans 48 minutami před
13'19''
an
anonymous 21 minutami před
12'49''
In
Internet 19 minutami před
12'55''
Pr
Prestashop před hodinou
11'5''
gu
guest před hodinou
18'5''
an
anonymous před hodinou
3'28''
an
anonymous před hodinou
6'55''

Latest score list for Kakuro

an
anonymous solved puzzle No#pw9mj;
4'47''
pr
programs solved puzzle No#pw9mj;
12'2''
Ol
Oliver solved puzzle No#7jw0k;
15'44''
gu
guest solved puzzle No#mjx92;
3'52''
an
anonymous solved puzzle No#vrdxy;
19'16''
Ol
Olivia solved puzzle No#ek424;
3'20''
El
Elijah solved puzzle No#7jw0k;
11'9''
do
doctors solved puzzle No#dpgmp;
3'30''
an
anonymous solved puzzle No#n1e9r;
7'32''
me
medical solved puzzle No#0y0kg;
9'14''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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