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Kakuro(Evil) https://gridpuzzle.com/kakuro/d4dgp

Latest score list for #d4dgp

gu
guest a second ago
11'8''
gu
guest 6 minutes ago
14'31''
gu
guest 24 minutes ago
10'45''
gu
guest 42 minutes ago
4'0''
fr
freelance 22 minutes ago
15'21''
pr
programs an hour ago
18'32''
Be
Benjamin an hour ago
15'47''
Wo
Workers 28 minutes ago
4'17''
in
injury 34 minutes ago
16'24''
fa
family 44 minutes ago
19'16''

Latest score list for Kakuro

ma
makeup solved puzzle No#5k418;
4'9''
se
settlements solved puzzle No#5kvx0;
3'42''
Ev
Evelyn solved puzzle No#j8jn1;
4'16''
Em
Emma solved puzzle No#q858q;
4'1''
Lo
Logan solved puzzle No#k8e55;
9'37''
fa
farmstand solved puzzle No#yv7j1;
14'46''
Ja
James solved puzzle No#wejnq;
10'20''
gu
guest solved puzzle No#k8e55;
5'16''
Ma
Mason solved puzzle No#q858q;
15'23''
gu
guest solved puzzle No#9eyrr;
5'10''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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