8
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35
8
22
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17
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17
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41
28
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6
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4
11
23
17
10
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32
23
25
18
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11
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24
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16
7
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12
8
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43
13
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8
9
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123
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Kakuro(Evil) https://gridpuzzle.com/kakuro/dm5yv

Latest score list for #dm5yv

so
software a second ago
8'30''
se
semrush 7 minutes ago
6'35''
Ch
Charlotte 8 minutes ago
12'29''
sa
sandwich 33 minutes ago
16'46''
pr
programs 16 minutes ago
18'5''
Lo
Loans 45 minutes ago
7'15''
an
anonymous 49 minutes ago
6'11''
re
refinancing 2 hours ago
13'20''
Ga
Gas an hour ago
7'39''
gu
guest an hour ago
16'1''

Latest score list for Kakuro

an
anonymous solved puzzle No#q82r2;
15'54''
gu
guest solved puzzle No#q82r2;
10'7''
sp
specialist solved puzzle No#k85pm;
4'51''
ma
magento solved puzzle No#9eq1r;
10'45''
an
anonymous solved puzzle No#vrwmd;
6'52''
Re
Rehab solved puzzle No#0y661;
17'7''
pr
premium solved puzzle No#q82r2;
7'50''
re
restoration solved puzzle No#82q92;
13'10''
Pa
Paintless solved puzzle No#qmx0v;
19'22''
pr
programs solved puzzle No#9eq1r;
14'41''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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