8
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35
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41
28
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6
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6
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4
11
23
17
10
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32
23
25
18
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11
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24
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7
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8
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43
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8
9
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123
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Kakuro(Evil) https://gridpuzzle.com/kakuro/dm5yv

Latest score list for #dm5yv

an
anonymous a second ago
16'34''
La
Lawyer 7 minutes ago
8'38''
re
repair 28 minutes ago
3'27''
he
healthcare 49 minutes ago
4'52''
gu
guest an hour ago
13'48''
be
beauty an hour ago
6'55''
gu
guest an hour ago
3'29''
an
anonymous 53 minutes ago
9'1''
an
anonymous 46 minutes ago
7'19''
an
anonymous an hour ago
9'11''

Latest score list for Kakuro

gu
guest solved puzzle No#51mn9;
12'29''
La
Lawsuit solved puzzle No#89672;
10'6''
Tr
Trading solved puzzle No#vwe09;
6'49''
an
anonymous solved puzzle No#d49mp;
9'43''
an
anonymous solved puzzle No#k6eqm;
3'40''
se
sell cash solved puzzle No#ywn1p;
3'58''
Sh
Shopify solved puzzle No#vw26z;
4'34''
an
anonymous solved puzzle No#89672;
17'39''
In
Investing solved puzzle No#1n2j9;
17'10''
gu
guest solved puzzle No#51mn9;
10'51''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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