44
32
9
3
19
8
10
13
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14
8
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30
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6
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1
24
27
10
11
8
8
8
13
13
7
12
7
3
11
16
4
4
7
5
4
4
7
12
10
13
1
4
7
5
1
2
3
4
5
6
7
8
9
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123
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Kakuro(Hard) https://gridpuzzle.com/kakuro/dmprp

Latest score list for #dmprp

de
degree a second ago
15'54''
gu
guest 6 minutes ago
13'59''
sp
specialist 39 minutes ago
17'53''
La
Lawyer 45 minutes ago
10'26''
an
anonymous 21 minutes ago
19'51''
In
Investing 50 minutes ago
8'2''
fi
fishing an hour ago
15'21''
Is
Isabella an hour ago
11'35''
fi
finance an hour ago
15'49''
be
betting 2 hours ago
7'16''

Latest score list for Kakuro

an
anonymous solved puzzle No#299ez;
10'41''
Ur
Urgent solved puzzle No#16ndr;
15'43''
an
anonymous solved puzzle No#299ez;
12'13''
Ur
Urgent solved puzzle No#renn4;
17'32''
gu
guest solved puzzle No#0xkgr;
14'35''
gu
guest solved puzzle No#dp170;
8'24''
an
anonymous solved puzzle No#299ez;
15'46''
ov
overtons solved puzzle No#8wwpx;
18'49''
gu
guest solved puzzle No#16ppd;
3'22''
an
anonymous solved puzzle No#7j79k;
18'7''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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