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27
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8
9
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123
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Kakuro(Easy) https://gridpuzzle.com/kakuro/dnpx7

Latest score list for #dnpx7

gu
guest il y a une seconde
4'10''
gu
guest il y a 17 minutes
12'35''
an
anonymous il y a 14 minutes
16'30''
Em
Emma il y a 54 minutes
9'57''
se
semrush il y a 46 minutes
11'32''
gu
guest il y a une heure
18'42''
ma
masters il y a une heure
18'59''
re
relief il y a une heure
16'32''
gu
guest il y a 2 heures
6'49''
an
anonymous il y a une heure
11'31''

Latest score list for Kakuro

Ch
Charlotte solved puzzle No#dd117;
11'22''
Ab
Abigail solved puzzle No#dd10p;
9'28''
gu
guest solved puzzle No#4gnp5;
15'32''
gu
guest solved puzzle No#ddpxp;
8'10''
se
semrush solved puzzle No#wpzvq;
6'57''
mo
mortgage solved puzzle No#m6ndw;
9'0''
Re
Rehab solved puzzle No#0188g;
8'45''
li
lightroom solved puzzle No#vv02k;
6'52''
la
lawyer solved puzzle No#m8z92;
3'51''
gu
guest solved puzzle No#19mz0;
13'47''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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