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Kakuro(Easy) https://gridpuzzle.com/kakuro/dwm70

Latest score list for #dwm70

Ab
Abigail a second ago
4'39''
gu
guest 19 minutes ago
14'36''
El
Elijah 12 minutes ago
19'33''
an
anonymous 58 minutes ago
16'50''
Fi
Fitness 52 minutes ago
5'5''
in
injury 22 minutes ago
10'38''
an
anonymous an hour ago
4'24''
bl
blackboard 41 minutes ago
10'42''
sh
shopping 51 minutes ago
9'41''
Is
Isabella 2 hours ago
7'21''

Latest score list for Kakuro

gu
guest solved puzzle No#okk45;
14'42''
te
technology solved puzzle No#okk45;
6'49''
de
degree solved puzzle No#ov5jy;
19'43''
an
anonymous solved puzzle No#l8n9k;
11'11''
Ol
Oliver solved puzzle No#3w6ey;
15'41''
se
settlements solved puzzle No#3w6ey;
3'57''
so
software solved puzzle No#oyx8n;
8'21''
gu
guest solved puzzle No#l2xv5;
10'28''
gu
guest solved puzzle No#3emr7;
14'12''
an
anonymous solved puzzle No#3w6ey;
7'57''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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