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Kakuro(Easy) https://gridpuzzle.com/kakuro/x815p

Latest score list for #x815p

gu
guest il y a une seconde
10'38''
an
anonymous il y a 16 minutes
10'29''
be
betting il y a 12 minutes
7'52''
gu
guest il y a 14 minutes
7'26''
gu
guest il y a 35 minutes
18'17''
se
settlements il y a 58 minutes
4'52''
At
Attorney il y a 36 minutes
9'56''
gu
guest il y a une heure
14'30''
Ch
Charlotte il y a 2 heures
8'20''
Ho
Hosting il y a 2 heures
18'41''

Latest score list for Kakuro

Ch
Charlotte solved puzzle No#jpq8e;
15'40''
No
Noah solved puzzle No#pp52r;
4'15''
so
software solved puzzle No#59z6d;
6'4''
li
lightroom solved puzzle No#n5n6r;
16'42''
mo
motivation solved puzzle No#591gr;
19'10''
an
anonymous solved puzzle No#n5n6r;
19'55''
Am
Amelia solved puzzle No#n5n6r;
5'12''
an
anonymous solved puzzle No#59z6d;
17'43''
an
anonymous solved puzzle No#59z6d;
14'9''
so
software solved puzzle No#pp52r;
11'9''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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