6
22
6
22
42
7
12
4
25
11
39
11
17
34
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24
16
7
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13
21
5
17
28
16
11
8
18
16
19
1
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4
5
6
7
8
9
?
~
123
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Kakuro(Evil) https://gridpuzzle.com/kakuro/en1pg

Latest score list for #en1pg

te
teriyaki 剛剛
16'52''
re
recovery 19分鐘前
7'19''
Pa
Paintless 21分鐘前
17'32''
in
injury 30分鐘前
6'26''
Tr
Treatment 44分鐘前
10'20''
gu
guest 一小時前
9'42''
gu
guest 一小時前
11'51''
my
myloancare 一小時前
18'26''
sh
shopping 一小時前
15'5''
Ol
Olivia 一小時前
5'25''

Latest score list for Kakuro

mo
motivation solved puzzle No#ppreg;
6'15''
in
intergration solved puzzle No#ppw8g;
11'10''
Ha
Hail car solved puzzle No#8zvpk;
7'3''
gu
guest solved puzzle No#r8j51;
3'24''
gu
guest solved puzzle No#dmn8j;
18'58''
gu
guest solved puzzle No#ppreg;
8'11''
an
anonymous solved puzzle No#ppw8g;
15'15''
Co
Conference solved puzzle No#dmn8j;
13'53''
an
anonymous solved puzzle No#w8p7q;
16'9''
gu
guest solved puzzle No#w8p7q;
10'17''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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