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Kakuro(Evil) https://gridpuzzle.com/kakuro/engkk

Latest score list for #engkk

sp
specialist a second ago
14'3''
an
anonymous 5 minutes ago
18'19''
so
social 19 minutes ago
8'29''
Wi
William 57 minutes ago
8'54''
so
software 16 minutes ago
11'0''
gu
guest an hour ago
8'29''
Ur
Urgent 20 minutes ago
7'5''
Co
Conference an hour ago
10'29''
Cl
Claim an hour ago
5'47''
ou
outsource 2 hours ago
9'4''

Latest score list for Kakuro

ov
overtons solved puzzle No#v41g9;
9'21''
sp
specialist solved puzzle No#e5n04;
6'59''
in
insurance solved puzzle No#dwxe7;
8'2''
gu
guest solved puzzle No#77qp9;
7'50''
an
anonymous solved puzzle No#15g0r;
7'37''
an
anonymous solved puzzle No#l0ewo;
15'0''
Pa
Paintless solved puzzle No#159x0;
10'14''
mo
mortgage solved puzzle No#jg4m1;
13'37''
ma
majority solved puzzle No#dwxe7;
15'17''
Tr
Treatment solved puzzle No#159x0;
7'21''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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