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Kakuro(Evil) https://gridpuzzle.com/kakuro/erx9g

Latest score list for #erx9g

da
damage a second ago
5'19''
re
relief 3 minutes ago
16'6''
so
software 34 minutes ago
17'14''
Ma
Mason 16 minutes ago
14'50''
gu
guest 44 minutes ago
3'55''
Ja
James 56 minutes ago
7'16''
an
anonymous 20 minutes ago
17'52''
an
anonymous an hour ago
9'1''
gu
guest an hour ago
4'38''
fa
farmstand 2 hours ago
5'43''

Latest score list for Kakuro

Re
Rehab solved puzzle No#gyv01;
11'50''
gu
guest solved puzzle No#mg162;
8'32''
Tr
Trading solved puzzle No#pj9kj;
17'22''
an
anonymous solved puzzle No#e5pzn;
3'41''
Be
Benjamin solved puzzle No#265zd;
15'3''
gu
guest solved puzzle No#e5pzn;
14'27''
an
anonymous solved puzzle No#w59m0;
14'39''
an
anonymous solved puzzle No#e5pzn;
3'28''
fr
freelance solved puzzle No#q2gw9;
18'26''
Ur
Urgent solved puzzle No#n8rvw;
4'43''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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