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Kakuro(Evil) https://gridpuzzle.com/kakuro/1p756

Latest score list for #1p756

Au
Automotive a second ago
19'40''
gu
guest 8 minutes ago
10'11''
an
anonymous 31 minutes ago
5'9''
do
doctors 53 minutes ago
17'22''
fa
farmstand 30 minutes ago
10'32''
fr
freelance 18 minutes ago
12'12''
Ho
Hosting 32 minutes ago
16'20''
an
anonymous 55 minutes ago
19'53''
sa
sandwich an hour ago
3'45''
Au
Automotive 2 hours ago
15'25''

Latest score list for Kakuro

an
anonymous solved puzzle No#qn9dg;
13'32''
gu
guest solved puzzle No#nd1pw;
11'46''
gu
guest solved puzzle No#755w1;
6'1''
gu
guest solved puzzle No#0p608;
4'7''
se
semrush solved puzzle No#rpedg;
3'42''
ou
outsource solved puzzle No#rpedg;
13'39''
gu
guest solved puzzle No#0p168;
18'58''
an
anonymous solved puzzle No#zypgy;
3'59''
Do
Donate solved puzzle No#8k6pe;
10'11''
an
anonymous solved puzzle No#ndd5x;
7'26''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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