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Kakuro(Evil) https://gridpuzzle.com/kakuro/gn16v

Latest score list for #gn16v

an
anonymous vor einer Sekunde
5'52''
Re
Rehab vor 7 Minuten
10'9''
re
repair vor 24 Minuten
8'35''
se
sell cash vor 14 Minuten
9'31''
an
anonymous vor 46 Minuten
18'55''
pr
programs vor 33 Minuten
6'40''
We
Weight loss vor einer Stunde
6'22''
se
settlements vor einer Stunde
11'36''
an
anonymous vor 2 Stunden
13'52''
br
brother vor einer Stunde
6'55''

Latest score list for Kakuro

gu
guest solved puzzle No#k8y45;
4'51''
an
anonymous solved puzzle No#8wry2;
10'32''
te
teriyaki solved puzzle No#6mqpj;
6'2''
mo
motivation solved puzzle No#8wdxe;
16'14''
an
anonymous solved puzzle No#8wry2;
16'54''
Re
Recovery solved puzzle No#8wry2;
17'43''
gu
guest solved puzzle No#pw1k0;
4'27''
gu
guest solved puzzle No#9egz0;
8'48''
gu
guest solved puzzle No#dp61p;
18'26''
sp
specialist solved puzzle No#29qjy;
5'11''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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