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Kakuro(Evil) https://gridpuzzle.com/kakuro/gn7z1

Latest score list for #gn7z1

Li
Liam a second ago
10'16''
Ch
Charlotte 6 minutes ago
18'4''
Am
Amelia 33 minutes ago
17'54''
an
anonymous 26 minutes ago
8'30''
Fi
Fitness 13 minutes ago
15'58''
te
technology an hour ago
6'38''
so
social an hour ago
7'6''
an
anonymous 55 minutes ago
7'45''
Ma
Mason an hour ago
13'43''
gu
guest 2 hours ago
4'0''

Latest score list for Kakuro

an
anonymous solved puzzle No#9e0kx;
14'16''
an
anonymous solved puzzle No#7je1m;
19'8''
Ur
Urgent solved puzzle No#4wq14;
19'5''
an
anonymous solved puzzle No#k8xrm;
17'0''
an
anonymous solved puzzle No#xgvr8;
4'57''
Lo
Logan solved puzzle No#xgvr8;
17'9''
br
brother solved puzzle No#rmvj0;
17'0''
an
anonymous solved puzzle No#q85qe;
5'10''
do
doctors solved puzzle No#j8215;
12'59''
gu
guest solved puzzle No#we2j2;
8'16''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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