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Kakuro(Evil) https://gridpuzzle.com/kakuro/gnrj4

Latest score list for #gnrj4

an
anonymous a second ago
13'15''
gu
guest 5 minutes ago
3'46''
Co
Conference 14 minutes ago
15'11''
re
refinancing 57 minutes ago
19'23''
re
restoration 57 minutes ago
17'27''
br
brother an hour ago
12'34''
gu
guest an hour ago
12'33''
Tr
Trading an hour ago
11'58''
so
software 30 minutes ago
12'55''
Sh
Shopify an hour ago
17'18''

Latest score list for Kakuro

Ha
Hail car solved puzzle No#l02kg;
5'13''
Ho
Hosting solved puzzle No#lmvdg;
13'34''
Au
Automotive solved puzzle No#lpy80;
16'23''
gu
guest solved puzzle No#l27k8;
18'51''
La
Lawsuit solved puzzle No#lmvdg;
7'20''
me
medical solved puzzle No#l02kg;
15'19''
se
sell cash solved puzzle No#3n0xr;
19'28''
Mi
Mia solved puzzle No#lmvdg;
5'34''
Ma
Mason solved puzzle No#okr24;
3'36''
an
anonymous solved puzzle No#l27k8;
3'44''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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