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Kakuro(Evil) https://gridpuzzle.com/kakuro/gy24v

Latest score list for #gy24v

fa
family a second ago
10'38''
pr
programs 6 minutes ago
11'25''
an
anonymous 38 minutes ago
8'26''
se
sell cash 23 minutes ago
19'22''
gu
guest 34 minutes ago
9'55''
de
degree 40 minutes ago
18'8''
gu
guest an hour ago
14'19''
an
anonymous 2 hours ago
8'20''
an
anonymous 47 minutes ago
14'55''
an
anonymous 2 hours ago
6'55''

Latest score list for Kakuro

Tr
Treatment solved puzzle No#rwqk0;
17'44''
gu
guest solved puzzle No#gqnk4;
6'57''
Mi
Mia solved puzzle No#m6622;
8'14''
an
anonymous solved puzzle No#9gq7k;
9'19''
se
semrush solved puzzle No#m6622;
5'2''
so
software solved puzzle No#6wqyj;
6'8''
gu
guest solved puzzle No#8z4k2;
11'25''
so
software solved puzzle No#m6mwr;
13'50''
ou
outsource solved puzzle No#rwqk0;
19'17''
an
anonymous solved puzzle No#jpp99;
10'38''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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