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Kakuro(Evil) https://gridpuzzle.com/kakuro/gy24v

Latest score list for #gy24v

gu
guest a second ago
7'38''
In
Internet 11 minutes ago
14'10''
gu
guest 28 minutes ago
17'4''
Ch
Charlotte 15 minutes ago
9'15''
fa
farmstand 55 minutes ago
10'11''
an
anonymous 53 minutes ago
7'55''
gu
guest an hour ago
14'37''
an
anonymous an hour ago
13'2''
re
restoration 2 hours ago
3'55''
Av
Ava an hour ago
14'10''

Latest score list for Kakuro

At
Attorney solved puzzle No#55dvd;
10'28''
fa
family solved puzzle No#kwpgm;
5'39''
an
anonymous solved puzzle No#jdzk5;
11'33''
Em
Emma solved puzzle No#ej944;
18'14''
an
anonymous solved puzzle No#2knm8;
5'19''
Tr
Treatment solved puzzle No#jd2m9;
5'8''
an
anonymous solved puzzle No#jdz1y;
16'53''
El
Elijah solved puzzle No#ej944;
16'21''
in
insurance solved puzzle No#m6wxz;
11'24''
gu
guest solved puzzle No#en8pn;
15'58''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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