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Kakuro(Evil) https://gridpuzzle.com/kakuro/j9p75

Latest score list for #j9p75

Ev
Evelyn a second ago
17'37''
Ab
Abigail 6 minutes ago
12'38''
Av
Ava 18 minutes ago
6'8''
fa
farmstand 57 minutes ago
6'11''
Ga
Gas 38 minutes ago
14'10''
su
sundays dog 54 minutes ago
14'37''
gu
guest an hour ago
9'12''
an
anonymous an hour ago
7'3''
gu
guest an hour ago
15'3''
an
anonymous an hour ago
6'23''

Latest score list for Kakuro

te
technology solved puzzle No#eje1k;
5'30''
mo
motivation solved puzzle No#jg9y5;
10'30''
an
anonymous solved puzzle No#pjn0j;
16'13''
an
anonymous solved puzzle No#k11k5;
16'54''
Co
Conference solved puzzle No#x8677;
12'53''
wo
workforce solved puzzle No#jg9y5;
6'50''
an
anonymous solved puzzle No#x0wy8;
14'11''
sh
shopping solved puzzle No#8zqmx;
9'33''
gu
guest solved puzzle No#pjn0j;
14'7''
Mi
Mia solved puzzle No#jg9y5;
18'24''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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