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Kakuro(Evil) https://gridpuzzle.com/kakuro/jd245

Latest score list for #jd245

pe
petrol a second ago
4'53''
Ja
James 3 minutes ago
4'5''
El
Elijah 27 minutes ago
4'19''
gu
guest 24 minutes ago
11'45''
in
intergration an hour ago
16'11''
cr
crackstreams 23 minutes ago
10'27''
gu
guest 32 minutes ago
14'13''
Ab
Abigail an hour ago
18'32''
gu
guest 2 hours ago
14'8''
an
anonymous 2 hours ago
19'13''

Latest score list for Kakuro

mo
motivation solved puzzle No#1y0qd;
6'50''
At
Attorney solved puzzle No#1yq40;
15'30''
re
repair solved puzzle No#ppzdz;
10'52''
Ha
Hail car solved puzzle No#pp04z;
12'23''
sh
shopping solved puzzle No#gwzx2;
5'14''
an
anonymous solved puzzle No#m906w;
13'14''
gu
guest solved puzzle No#m906w;
5'50''
Fi
Fitness solved puzzle No#1y0qd;
19'48''
Ol
Olivia solved puzzle No#gwzx2;
13'51''
Cl
Classes solved puzzle No#7r8ek;
8'7''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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