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Kakuro(Evil) https://gridpuzzle.com/kakuro/jd245

Latest score list for #jd245

gu
guest a second ago
17'10''
mo
motivation 10 minutes ago
11'59''
ma
majority 37 minutes ago
10'5''
an
anonymous 28 minutes ago
6'11''
Ol
Olivia 51 minutes ago
6'49''
Ja
James 58 minutes ago
18'53''
an
anonymous 47 minutes ago
18'39''
fr
freelance 2 hours ago
12'48''
fa
family 28 minutes ago
17'29''
ph
photography 46 minutes ago
12'23''

Latest score list for Kakuro

an
anonymous solved puzzle No#dn8dv;
5'20''
gu
guest solved puzzle No#ywjgn;
16'39''
gu
guest solved puzzle No#4d1pe;
15'16''
gu
guest solved puzzle No#pn6zv;
17'40''
El
Elijah solved puzzle No#pn6zv;
12'14''
mo
mortgage solved puzzle No#82ve2;
9'37''
an
anonymous solved puzzle No#82ve2;
16'39''
an
anonymous solved puzzle No#nd4dk;
18'40''
an
anonymous solved puzzle No#ndjxr;
12'25''
fi
finance solved puzzle No#nd4dk;
11'12''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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