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9
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Kakuro(Evil) https://gridpuzzle.com/kakuro/jdm4y

Latest score list for #jdm4y

fr
freelance há um segundo
17'43''
an
anonymous 7 minutos atrás
4'25''
gu
guest 29 minutos atrás
11'9''
Fi
Fitness 52 minutos atrás
8'27''
re
repair 51 minutos atrás
12'37''
an
anonymous há uma hora
19'10''
an
anonymous há uma hora
16'15''
pr
premium há uma hora
18'11''
Ja
Jacob há uma hora
15'28''
an
anonymous 56 minutos atrás
9'55''

Latest score list for Kakuro

he
healthcare solved puzzle No#pp0nr;
16'41''
gu
guest solved puzzle No#n50r5;
10'45''
pr
programs solved puzzle No#7rg01;
15'50''
an
anonymous solved puzzle No#n5q9w;
11'49''
an
anonymous solved puzzle No#zg1my;
14'6''
an
anonymous solved puzzle No#pp0nr;
10'53''
an
anonymous solved puzzle No#qz6e9;
19'51''
da
damage solved puzzle No#ppknj;
15'48''
an
anonymous solved puzzle No#qz6e9;
12'36''
At
Attorney solved puzzle No#gwg7v;
4'41''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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