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8
9
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Kakuro(Evil) https://gridpuzzle.com/kakuro/jdm4y

Latest score list for #jdm4y

gu
guest a second ago
18'9''
an
anonymous 16 minutes ago
18'58''
an
anonymous 20 minutes ago
5'13''
gu
guest 33 minutes ago
6'31''
ch
chocolate an hour ago
14'52''
an
anonymous 16 minutes ago
5'56''
gu
guest 48 minutes ago
6'53''
se
settlements an hour ago
7'24''
Ol
Oliver 2 hours ago
18'22''
gu
guest an hour ago
17'50''

Latest score list for Kakuro

ch
chocolate solved puzzle No#nwv8x;
13'7''
my
myloancare solved puzzle No#1g2mk;
19'46''
ph
photography solved puzzle No#1g2mk;
16'40''
re
repair solved puzzle No#k9zpq;
17'10''
ma
makeup solved puzzle No#gwx2m;
19'1''
an
anonymous solved puzzle No#nwv8x;
7'24''
Re
Rehab solved puzzle No#ejek4;
19'30''
pr
programs solved puzzle No#nwvg5;
18'26''
pe
petrol solved puzzle No#nwv8x;
6'21''
sp
specialist solved puzzle No#8vr25;
3'38''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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