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Kakuro(Evil) https://gridpuzzle.com/kakuro/k126q

Latest score list for #k126q

gu
guest секунду назад
11'29''
fr
freelance 9 минут назад
15'10''
an
anonymous 25 минут назад
3'45''
so
social 12 минут назад
6'19''
li
lightroom 40 минут назад
15'42''
an
anonymous час назад
17'20''
gu
guest час назад
12'59''
in
injury час назад
11'10''
Co
Conference час назад
12'10''
re
realtor 45 минут назад
4'57''

Latest score list for Kakuro

he
healthcare solved puzzle No#pp0nr;
16'41''
gu
guest solved puzzle No#n50r5;
10'45''
pr
programs solved puzzle No#7rg01;
15'50''
an
anonymous solved puzzle No#n5q9w;
11'49''
an
anonymous solved puzzle No#zg1my;
14'6''
an
anonymous solved puzzle No#pp0nr;
10'53''
an
anonymous solved puzzle No#qz6e9;
19'51''
da
damage solved puzzle No#ppknj;
15'48''
an
anonymous solved puzzle No#qz6e9;
12'36''
At
Attorney solved puzzle No#gwg7v;
4'41''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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