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Kakuro(Evil) https://gridpuzzle.com/kakuro/k6d84

Latest score list for #k6d84

re
realtor a second ago
9'38''
Wo
Workers 18 minutes ago
9'57''
Do
Donate 17 minutes ago
13'58''
an
anonymous 34 minutes ago
19'50''
pe
petrol 51 minutes ago
6'53''
gu
guest an hour ago
3'48''
ma
magento an hour ago
6'33''
an
anonymous an hour ago
15'59''
Wi
William 48 minutes ago
12'59''
We
Weight loss 2 hours ago
6'15''

Latest score list for Kakuro

an
anonymous solved puzzle No#01dq2;
11'38''
an
anonymous solved puzzle No#7n5d9;
16'14''
Ja
James solved puzzle No#jpdn9;
15'21''
an
anonymous solved puzzle No#6wwpx;
13'10''
gu
guest solved puzzle No#zp9ke;
8'31''
me
medical solved puzzle No#dd49v;
13'29''
mo
mortgage solved puzzle No#wp67q;
10'42''
Em
Emma solved puzzle No#598v8;
16'46''
pr
premium solved puzzle No#dd49v;
15'2''
da
damage solved puzzle No#ex6w2;
15'43''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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