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Kakuro(Evil) https://gridpuzzle.com/kakuro/kdmqm

Latest score list for #kdmqm

cr
credit a second ago
9'1''
gu
guest 14 minutes ago
18'21''
in
injury 37 minutes ago
7'20''
Mi
Mia 12 minutes ago
13'51''
So
Sophia an hour ago
6'33''
ma
make money an hour ago
9'21''
la
lawyer 39 minutes ago
4'3''
an
anonymous 46 minutes ago
18'44''
an
anonymous an hour ago
12'33''
Av
Ava 2 hours ago
4'22''

Latest score list for Kakuro

re
restoration solved puzzle No#okkm2;
12'51''
At
Attorney solved puzzle No#lg580;
9'36''
an
anonymous solved puzzle No#37z7k;
13'14''
mo
mortgage solved puzzle No#3jv91;
17'29''
pr
programs solved puzzle No#l989r;
13'31''
mo
motivation solved puzzle No#l9m4r;
12'58''
In
Investing solved puzzle No#37z7k;
16'42''
bu
business solved puzzle No#l8mr5;
5'8''
an
anonymous solved puzzle No#ov5mk;
6'16''
Ja
Jacob solved puzzle No#l9m90;
10'8''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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