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Kakuro(Evil) https://gridpuzzle.com/kakuro/kdmqm

Latest score list for #kdmqm

sp
specialist vor einer Sekunde
6'19''
cr
crackstreams vor 7 Minuten
17'10''
la
lawyer vor 23 Minuten
5'4''
Lo
Loans vor 25 Minuten
9'24''
Ur
Urgent vor 34 Minuten
4'50''
he
healthcare vor 37 Minuten
9'38''
Pr
Prestashop vor einer Stunde
15'29''
gu
guest vor einer Stunde
12'55''
Tr
Trading vor 45 Minuten
8'4''
an
anonymous vor einer Stunde
11'56''

Latest score list for Kakuro

fi
finance solved puzzle No#0pd11;
6'45''
an
anonymous solved puzzle No#zyxnv;
15'59''
an
anonymous solved puzzle No#0x1v1;
7'27''
Au
Automotive solved puzzle No#qn5qv;
8'4''
pr
programs solved puzzle No#0x1v1;
8'5''
in
intergration solved puzzle No#kd1dm;
19'6''
an
anonymous solved puzzle No#yq9rp;
19'34''
cr
credit solved puzzle No#4d7x4;
6'40''
Do
Donate solved puzzle No#0pd11;
13'9''
gu
guest solved puzzle No#rpq20;
18'51''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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