9
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26
14
5
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5
10
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9
39
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25
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20
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15
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12
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16
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6
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28
17
6
3
3
1
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8
9
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~
123
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Kakuro(Expert) https://gridpuzzle.com/kakuro/kw28q

Latest score list for #kw28q

an
anonymous een seconde geleden
7'43''
gu
guest 7 minuten geleden
8'41''
br
brother 38 minuten geleden
5'40''
an
anonymous 51 minuten geleden
14'3''
gu
guest 42 minuten geleden
7'18''
Em
Emma een uur geleden
18'18''
an
anonymous 29 minuten geleden
11'49''
an
anonymous een uur geleden
14'7''
an
anonymous 2 uur geleden
7'47''
pe
petrol 48 minuten geleden
15'57''

Latest score list for Kakuro

ph
photography solved puzzle No#l47j4;
5'17''
an
anonymous solved puzzle No#odm7p;
12'57''
gu
guest solved puzzle No#odm7p;
13'58''
an
anonymous solved puzzle No#lmejr;
3'28''
gu
guest solved puzzle No#lxm28;
11'59''
gu
guest solved puzzle No#lgyp2;
5'31''
gu
guest solved puzzle No#l4kwp;
16'43''
Wo
Workers solved puzzle No#ov4g9;
10'38''
an
anonymous solved puzzle No#l4kwp;
10'45''
an
anonymous solved puzzle No#l8dqk;
9'45''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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