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42
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8
1
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8
9
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123
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Kakuro(Evil) https://gridpuzzle.com/kakuro/kwknm

Latest score list for #kwknm

Do
Donate a second ago
5'28''
wa
warranty 16 minutes ago
15'37''
bl
blackboard 16 minutes ago
7'59''
an
anonymous 16 minutes ago
5'13''
Pr
Prestashop an hour ago
10'14''
gu
guest an hour ago
4'43''
Ch
Charlotte an hour ago
19'31''
gu
guest 37 minutes ago
3'27''
an
anonymous an hour ago
15'5''
Ma
Mason 51 minutes ago
11'11''

Latest score list for Kakuro

Co
Conference solved puzzle No#n8rvw;
18'5''
de
degree solved puzzle No#n87ww;
5'35''
be
betmgm solved puzzle No#pj9kj;
18'21''
an
anonymous solved puzzle No#6469r;
18'18''
an
anonymous solved puzzle No#w52x2;
15'35''
gu
guest solved puzzle No#y0rd9;
12'53''
an
anonymous solved puzzle No#l00rl;
18'59''
an
anonymous solved puzzle No#q2gw9;
10'16''
gu
guest solved puzzle No#mg162;
12'17''
La
Lawyer solved puzzle No#6469r;
14'40''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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