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9
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Kakuro(Evil) https://gridpuzzle.com/kakuro/kwp72

Latest score list for #kwp72

gu
guest 剛剛
4'28''
Am
Amelia 9分鐘前
4'5''
an
anonymous 14分鐘前
14'33''
so
software 46分鐘前
7'52''
Ev
Evelyn 16分鐘前
9'41''
an
anonymous 一小時前
11'21''
gu
guest 一小時前
18'38''
pr
programs 59分鐘前
10'5''
in
injury 一小時前
7'58''
In
Investing 35分鐘前
13'49''

Latest score list for Kakuro

gu
guest solved puzzle No#mjj2q;
8'59''
Au
Automotive solved puzzle No#mj9pg;
15'39''
an
anonymous solved puzzle No#j8nd9;
14'59''
Mi
Mia solved puzzle No#rmp20;
11'0''
an
anonymous solved puzzle No#pwnwz;
11'12''
Ab
Abigail solved puzzle No#q82mv;
12'11''
Lo
Logan solved puzzle No#165e9;
10'36''
gu
guest solved puzzle No#zvd6r;
14'34''
gu
guest solved puzzle No#wez90;
19'30''
gu
guest solved puzzle No#j8nd9;
12'15''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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