32
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11
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42
8
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7
11
39
16
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9
15
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27
21
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10
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16
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8
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3
19
41
11
22
1
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6
7
8
9
?
~
123
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Kakuro(Evil) https://gridpuzzle.com/kakuro/kwp72

Latest score list for #kwp72

gu
guest een seconde geleden
16'31''
gu
guest 16 minuten geleden
19'52''
Ja
James 33 minuten geleden
16'14''
an
anonymous 30 minuten geleden
16'38''
so
software een uur geleden
4'25''
fi
fishing een uur geleden
11'21''
mo
mortgage 27 minuten geleden
8'45''
he
healthcare 33 minuten geleden
6'49''
an
anonymous een uur geleden
3'56''
gu
guest een uur geleden
6'48''

Latest score list for Kakuro

ma
masters solved puzzle No#1pxmk;
19'10''
an
anonymous solved puzzle No#827m2;
3'48''
Cl
Classes solved puzzle No#8k1qk;
9'52''
Pr
Prestashop solved puzzle No#wr670;
17'8''
Is
Isabella solved puzzle No#jeqx4;
16'3''
mo
motivation solved puzzle No#65v4q;
17'17''
be
betting solved puzzle No#jeqx4;
3'35''
Am
Amelia solved puzzle No#1pxmk;
17'36''
an
anonymous solved puzzle No#rpq61;
15'13''
be
betmgm solved puzzle No#jeqx4;
10'22''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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