17
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4
39
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6
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29
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24
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32
44
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8
1
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8
9
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~
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Kakuro(Evil) https://gridpuzzle.com/kakuro/kwpgm

Latest score list for #kwpgm

Cl
Claim för en sekund sedan
17'17''
be
betmgm 8 minuter sedan
17'3''
se
semrush 35 minuter sedan
15'49''
te
technology 49 minuter sedan
11'31''
in
insurance för en timme sedan
15'12''
li
lightroom 39 minuter sedan
8'15''
an
anonymous för en timme sedan
5'42''
me
medical 2 timmar sedan
18'7''
ma
masters för en timme sedan
17'18''
an
anonymous 47 minuter sedan
17'21''

Latest score list for Kakuro

an
anonymous solved puzzle No#pqxqg;
9'7''
an
anonymous solved puzzle No#y9rj9;
11'8''
ph
phone solved puzzle No#pqxqg;
17'13''
ph
phone solved puzzle No#rw2zy;
15'20''
an
anonymous solved puzzle No#4g1qe;
17'45''
La
Lawyer solved puzzle No#45vje;
5'50''
Co
Conference solved puzzle No#9g0gx;
8'24''
an
anonymous solved puzzle No#m671q;
9'7''
sa
sandwich solved puzzle No#nwz0x;
17'34''
gu
guest solved puzzle No#vv544;
9'37''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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