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Kakuro(Easy) https://gridpuzzle.com/kakuro/l26wz

Latest score list for #l26wz

Be
Benjamin a second ago
15'3''
in
injury 5 minutes ago
7'22''
an
anonymous 17 minutes ago
19'18''
so
software 17 minutes ago
5'23''
pe
petrol an hour ago
4'34''
gu
guest an hour ago
14'10''
an
anonymous an hour ago
14'6''
re
restoration an hour ago
9'48''
an
anonymous 2 hours ago
3'58''
Tr
Treatment an hour ago
13'49''

Latest score list for Kakuro

gu
guest solved puzzle No#y14g6;
16'16''
Ja
James solved puzzle No#dm91j;
18'49''
an
anonymous solved puzzle No#y14g6;
8'49''
gu
guest solved puzzle No#084zw;
12'5''
an
anonymous solved puzzle No#8zer5;
11'3''
an
anonymous solved puzzle No#ppy9v;
5'35''
an
anonymous solved puzzle No#r87mg;
10'22''
wa
warranty solved puzzle No#r87mg;
6'22''
mo
motivation solved puzzle No#084zw;
17'7''
an
anonymous solved puzzle No#8zyp4;
16'58''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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