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Kakuro(Evil) https://gridpuzzle.com/kakuro/lg5p1

Latest score list for #lg5p1

an
anonymous een seconde geleden
19'47''
gu
guest 18 minuten geleden
10'17''
Sh
Shopify 31 minuten geleden
7'48''
gu
guest 22 minuten geleden
17'50''
gu
guest 19 minuten geleden
6'55''
gu
guest een uur geleden
12'32''
an
anonymous een uur geleden
9'24''
gu
guest een uur geleden
5'15''
Ol
Oliver een uur geleden
5'33''
an
anonymous 36 minuten geleden
5'57''

Latest score list for Kakuro

li
lightroom solved puzzle No#v4gn4;
18'43''
Ab
Abigail solved puzzle No#64qwr;
5'38''
re
repair solved puzzle No#q2qgq;
15'47''
an
anonymous solved puzzle No#64qwr;
10'37''
gu
guest solved puzzle No#52e0w;
15'34''
pr
programs solved puzzle No#pj2jz;
18'40''
Ev
Evelyn solved puzzle No#52e0w;
9'5''
gu
guest solved puzzle No#v4gn4;
5'6''
ma
make money solved puzzle No#pj2jz;
16'50''
me
medical solved puzzle No#x0vjd;
10'28''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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