40
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21
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31
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41
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15
7
40
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9
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16
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1
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5
6
7
8
9
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Kakuro(Evil) https://gridpuzzle.com/kakuro/m697z

Latest score list for #m697z

an
anonymous a second ago
14'26''
an
anonymous 5 minutes ago
10'52''
an
anonymous 7 minutes ago
6'39''
fi
fishing 25 minutes ago
3'46''
an
anonymous 38 minutes ago
11'23''
Pa
Paintless 17 minutes ago
16'32''
Is
Isabella 57 minutes ago
16'18''
gu
guest 2 hours ago
4'59''
gu
guest 2 hours ago
13'35''
an
anonymous 2 hours ago
8'51''

Latest score list for Kakuro

gu
guest solved puzzle No#1pj86;
12'24''
Ol
Olivia solved puzzle No#mnkez;
12'50''
gu
guest solved puzzle No#k62g2;
16'22''
pe
petrol solved puzzle No#qmy9e;
19'1''
fr
freelance solved puzzle No#pnkwj;
4'51''
mo
motivation solved puzzle No#1pj86;
12'12''
an
anonymous solved puzzle No#xz7v1;
6'30''
gu
guest solved puzzle No#qnqq9;
8'5''
in
intergration solved puzzle No#pnkwj;
16'14''
Ol
Olivia solved puzzle No#4n865;
14'34''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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