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Kakuro(Evil) https://gridpuzzle.com/kakuro/m877g

Latest score list for #m877g

an
anonymous a second ago
6'23''
pe
petrol 18 minutes ago
9'29''
fa
family 16 minutes ago
17'35''
gu
guest 33 minutes ago
17'36''
te
teriyaki 34 minutes ago
15'3''
gu
guest an hour ago
4'16''
fi
finance 34 minutes ago
12'4''
Lo
Logan an hour ago
3'55''
so
social 39 minutes ago
9'50''
Ev
Evelyn 2 hours ago
16'3''

Latest score list for Kakuro

be
beauty solved puzzle No#zyd6e;
19'2''
re
recovery solved puzzle No#rpvmg;
8'39''
fa
family solved puzzle No#2pevd;
15'11''
su
sundays dog solved puzzle No#4kn5g;
19'29''
an
anonymous solved puzzle No#zyd6e;
13'16''
ov
overtons solved puzzle No#51mn9;
11'3''
gu
guest solved puzzle No#4kn5g;
15'45''
Au
Automotive solved puzzle No#j9529;
15'47''
gu
guest solved puzzle No#j9529;
11'53''
se
sell cash solved puzzle No#51mn9;
15'33''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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