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Kakuro(Evil) https://gridpuzzle.com/kakuro/m877g

Latest score list for #m877g

Co
Conference een seconde geleden
6'10''
El
Elijah 7 minuten geleden
9'9''
gu
guest 27 minuten geleden
17'1''
Ur
Urgent 18 minuten geleden
9'11''
fa
farmstand 31 minuten geleden
8'26''
gu
guest 42 minuten geleden
9'21''
ma
masters een uur geleden
12'10''
an
anonymous 52 minuten geleden
11'54''
so
social een uur geleden
6'35''
an
anonymous 2 uur geleden
18'3''

Latest score list for Kakuro

an
anonymous solved puzzle No#qmkxq;
18'20''
ma
magento solved puzzle No#829ke;
13'56''
re
refinancing solved puzzle No#g4ne1;
4'55''
an
anonymous solved puzzle No#qmkxq;
3'44''
We
Weight loss solved puzzle No#dnev2;
7'27''
be
betmgm solved puzzle No#82x4k;
4'7''
ch
chocolate solved puzzle No#qmkxq;
14'30''
an
anonymous solved puzzle No#p6d2z;
12'35''
gu
guest solved puzzle No#xwy6p;
17'15''
Co
Conference solved puzzle No#2p44y;
13'4''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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