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Kakuro(Evil) https://gridpuzzle.com/kakuro/nw6w5

Latest score list for #nw6w5

ma
make money a second ago
4'28''
fi
finance 13 minutes ago
7'16''
Em
Emma 39 minutes ago
14'25''
me
medical 17 minutes ago
10'50''
gu
guest 43 minutes ago
14'53''
mo
motivation an hour ago
12'59''
an
anonymous an hour ago
8'32''
te
teriyaki 25 minutes ago
16'25''
pr
programs 40 minutes ago
10'8''
Ch
Charlotte 2 hours ago
9'1''

Latest score list for Kakuro

We
Weight loss solved puzzle No#6wn45;
15'5''
Pa
Paintless solved puzzle No#7n7mm;
18'29''
an
anonymous solved puzzle No#en8mn;
18'40''
In
Internet solved puzzle No#2yezy;
17'43''
Pa
Paintless solved puzzle No#7n7mm;
9'48''
gu
guest solved puzzle No#9gqe0;
16'1''
Am
Amelia solved puzzle No#jnq14;
11'2''
bu
business solved puzzle No#x91r1;
3'48''
gu
guest solved puzzle No#gn7xm;
4'50''
te
technology solved puzzle No#9gqe0;
17'47''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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