6
32
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28
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43
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10
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38
9
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14
29
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11
5
27
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16
32
8
8
15
27
18
9
18
5
23
15
17
9
10
30
16
5
7
7
4
8
15
17
11
8
8
13
1
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8
9
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Kakuro(Evil) https://gridpuzzle.com/kakuro/nwqmr

Latest score list for #nwqmr

an
anonymous a second ago
15'28''
da
damage 7 minutes ago
14'42''
Ja
Jacob 11 minutes ago
8'29''
Mi
Mia 53 minutes ago
15'5''
Li
Liam 43 minutes ago
4'7''
an
anonymous an hour ago
12'37''
Wo
Workers an hour ago
9'52''
gu
guest an hour ago
18'22''
an
anonymous an hour ago
14'36''
st
stock price 56 minutes ago
16'52''

Latest score list for Kakuro

su
sundays dog solved puzzle No#v4kg9;
14'17''
gu
guest solved puzzle No#52zwr;
4'22''
Do
Donate solved puzzle No#o69xo;
11'52''
Pr
Prestashop solved puzzle No#dw8zp;
17'24''
In
Internet solved puzzle No#pj2kv;
13'33''
gu
guest solved puzzle No#mgmy2;
15'48''
pr
programs solved puzzle No#2659z;
9'31''
gu
guest solved puzzle No#95n5k;
5'15''
fi
fishing solved puzzle No#n80kr;
11'25''
Cl
Classes solved puzzle No#pj2kv;
18'13''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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