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Kakuro(Evil) https://gridpuzzle.com/kakuro/ok7xm

Latest score list for #ok7xm

Ja
James a second ago
4'44''
re
recovery 17 minutes ago
13'53''
gu
guest 40 minutes ago
3'46''
gu
guest 42 minutes ago
8'42''
Li
Liam 51 minutes ago
6'9''
Am
Amelia 37 minutes ago
7'50''
an
anonymous 54 minutes ago
7'24''
gu
guest 27 minutes ago
6'14''
Ha
Hail car 2 hours ago
19'5''
sa
sandwich an hour ago
19'28''

Latest score list for Kakuro

fr
freelance solved puzzle No#vw8n9;
4'29''
Re
Rehab solved puzzle No#vw8n9;
7'18''
su
sundays dog solved puzzle No#9qdnk;
12'26''
re
restoration solved puzzle No#p62pz;
11'0''
Em
Emma solved puzzle No#2pn0d;
15'55''
me
medical solved puzzle No#rpwgg;
9'19''
ma
majority solved puzzle No#65w5j;
7'26''
an
anonymous solved puzzle No#rppg1;
14'2''
an
anonymous solved puzzle No#mgy7z;
17'27''
sh
shopping solved puzzle No#g1y92;
8'50''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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