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9
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Kakuro(Evil) https://gridpuzzle.com/kakuro/p28kj

Latest score list for #p28kj

Ma
Mason a second ago
17'25''
be
beauty 17 minutes ago
5'15''
in
insurance 20 minutes ago
15'39''
an
anonymous 31 minutes ago
18'35''
in
intergration an hour ago
11'56''
an
anonymous 25 minutes ago
17'45''
Ol
Olivia an hour ago
16'47''
an
anonymous 2 hours ago
7'26''
te
teriyaki an hour ago
4'56''
re
realtor an hour ago
15'6''

Latest score list for Kakuro

gu
guest solved puzzle No#1pgz6;
14'39''
Cl
Classes solved puzzle No#xwwnp;
14'8''
Co
Conference solved puzzle No#j9nd9;
15'29''
fr
freelance solved puzzle No#j9nd9;
3'32''
re
realtor solved puzzle No#9qe9x;
13'18''
gu
guest solved puzzle No#xwwnp;
3'54''
gu
guest solved puzzle No#ywve6;
13'53''
an
anonymous solved puzzle No#9qe9x;
20'0''
Au
Automotive solved puzzle No#xwwnp;
9'30''
ph
photography solved puzzle No#xwzw8;
4'14''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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